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- //////////////////////////////////////////////////////////////////////
- //
- // Highlands Medium.rmv
- //
- //
- // Copyright (c) 2000, Stainless Steel Studios, Inc. All rights reserved.
- // PROPRIETARY and CONFIDENTIAL.
- //
- // $Author: Scott Marison $
- // $Date: 9/06/01 6:46p $
- // $Revision: 29 $
- // $Revision: 29 $Revision: 8 By Rick Goodman
- // Adjusted Angle between team members
- // $Revision:
- // Revision: 13 Lowered elevation, added neutrals, pushed players outward,
- // lowered player outer radius, increased tree %, reduced
- // forest free radius, reduced resource to edge distance
- // Assumes Highlands Initial Step = 8
- // Revision: 15 Revised for miniaturization
- // Revision: 16 Elevation
- // Revision: 17 Revised # of resources 3 by 3
- // Revision: 18 8+ player adjustment and enhanced resource placement
- // Revision: 19 General Adjustments
- // Revision: 20 Reduced congestion
- // Revision: 20b Increased elevation
- // Revision: 20c Small Enhancements
- // Revision: 23 Reduced Resources
- // Revision: 24 Added Chance of steep cliffs
- // Revision: 25 Two forage sites for Prehistoric Start
- // Revision: 26 Evened-out resource distribution
- // Revision: 26b Created neutral berry bushes for Prehistoric starts
- // Revision: 26c Increased hills and trees
- // Revision: 26g 3 player starts are not adjacent
- // Revision: 28 Moved resources 2 tiles further from Capitol
- // Revision: 29 Added gold and iron to 5+ player maps
- //
- //////////////////////////////////////////////////////////////////////
-
- #if NOTDEFINED(HIGHLANDS_MEDIUM_RMV)
- #define (HIGHLANDS_MEDIUM_RMV,1)
-
- //////////////////////////////////////////////////////////////////////
- // Definitions we are required to define for highlands maps
- //////////////////////////////////////////////////////////////////////
-
- ResourcePlacementLimit (Gold, 8, 14)
- ResourcePlacementLimit (Steel, 8, 14)
- ResourcePlacementLimit (Stone, 8, 14)
- ResourcePlacementLimit (Berry, 7, 10)
- ResourcePlacementLimit (Fish, 1, 50)
- ResourcePlacementLimit (Tree, 3, 6)
- ResourcePlacementLimit (Animal, 7, 15)
-
- #if Is2Players
- //////////////////////////////////////////////////////////////////////
- // 2 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 5
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #if PERCENT(80)
- #define (kMaxIntElevation, 9)
- #else
- #define (kMaxIntElevation, 15)
- #endif
-
-
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(30, 40))
-
- #define (kMinimumStartPositionToMapEdge 5)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 16)
- #define (kConvergentThreshold, 250)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 45.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.99, 0.99))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(1, 1))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 1))
- #define (kPlayerTreePercentage, 0.06)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.2)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(4, 4))
- #define (kInnerNeutralPercentLand, 0.23)
- #define (kInnerNeutralPercentFlat, Between(0.7, 0.7))
- #define (kInnerNeutralTreePercentage, 0.16)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(2, 2))
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(18, 18))
- #define (kOuterNeutralPercentLand, 0.67)
- #define (kOuterNeutralPercentFlat, 0.9)
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(2, 2))
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 5)
- #else
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
- #endif
-
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 6)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 6)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, .01)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is3Players
- //////////////////////////////////////////////////////////////////////
- // 3 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 5
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #if PERCENT(80)
- #define (kMaxIntElevation, 9)
- #else
- #define (kMaxIntElevation, 15)
- #endif
-
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(30, 40))
-
- #define (kMinimumStartPositionToMapEdge 5)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 16)
- #define (kConvergentThreshold, 1)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 45.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.95, 0.95))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(1, 1))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 1))
- #define (kPlayerTreePercentage, 0.06)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(4, 4))
- #define (kInnerNeutralPercentLand, 0.22)
- #define (kInnerNeutralPercentFlat, Between(0.85, 0.85))
- #define (kInnerNeutralTreePercentage, 0.16)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(2, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(16, 16))
- #define (kOuterNeutralPercentLand, 0.59)
- #define (kOuterNeutralPercentFlat, Between(0.9, 0.9))
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(2, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 7)
- #else
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
- #endif
-
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 8)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 8)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 3)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, .01)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is4Players
- //////////////////////////////////////////////////////////////////////
- // 4 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 5
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #if PERCENT(80)
- #define (kMaxIntElevation, 9)
- #else
- #define (kMaxIntElevation, 15)
- #endif
-
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(30, 40))
-
- #define (kMinimumStartPositionToMapEdge 5)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 1)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 45.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.99, 0.99))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(1, 1))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 1))
- #define (kPlayerTreePercentage, 0.07)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(4, 4))
- #define (kInnerNeutralPercentLand, 0.21)
- #define (kInnerNeutralPercentFlat, Between(0.85, 0.85))
- #define (kInnerNeutralTreePercentage, 0.13)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(2, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(14, 14))
- #define (kOuterNeutralPercentLand, 0.53)
- #define (kOuterNeutralPercentFlat, Between(0.85, 0.85))
- #define (kOuterNeutralTreePercentage, 0.16)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(2, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 6)
- #else
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
- #endif
-
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 10)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 10)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 4)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, .01)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is5Players
- //////////////////////////////////////////////////////////////////////
- // 5 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 5
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #if PERCENT(80)
- #define (kMaxIntElevation, 9)
- #else
- #define (kMaxIntElevation, 15)
- #endif
-
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(30, 40))
-
- #define (kMinimumStartPositionToMapEdge 5)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 1)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 45.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.99, 0.99))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(1, 1))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 1))
- #define (kPlayerTreePercentage, 0.07)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(4, 4))
- #define (kInnerNeutralPercentLand, 0.21)
- #define (kInnerNeutralPercentFlat, Between(0.85, 0.85))
- #define (kInnerNeutralTreePercentage, 0.16)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 1))
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(12, 12))
- #define (kOuterNeutralPercentLand, 0.46)
- #define (kOuterNeutralPercentFlat, Between(0.85, 0.85))
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 1))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 13)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 13)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, .01)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is6Players
- //////////////////////////////////////////////////////////////////////
- // 6 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 5
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #if PERCENT(80)
- #define (kMaxIntElevation, 9)
- #else
- #define (kMaxIntElevation, 15)
- #endif
-
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(30, 40))
-
- #define (kMinimumStartPositionToMapEdge 5)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 1)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 45.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.99, 0.99))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(1, 1))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 1))
- #define (kPlayerTreePercentage, 0.07)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(4, 4))
- #define (kInnerNeutralPercentLand, 0.20)
- #define (kInnerNeutralPercentFlat, Between(0.85, 0.85))
- #define (kInnerNeutralTreePercentage, 0.16)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(10, 10))
- #define (kOuterNeutralPercentLand, 0.4)
- #define (kOuterNeutralPercentFlat, Between(0.85, 0.85))
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 1))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 9)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 9)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 6)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, .01)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is7Players
- //////////////////////////////////////////////////////////////////////
- // 7 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 5
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #if PERCENT(80)
- #define (kMaxIntElevation, 9)
- #else
- #define (kMaxIntElevation, 15)
- #endif
-
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(30, 40))
-
- #define (kMinimumStartPositionToMapEdge 5)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 1)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 45.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.9, 0.9))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(1, 1))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 1))
- #define (kPlayerTreePercentage, 0.07)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(4, 4))
- #define (kInnerNeutralPercentLand, 0.12)
- #define (kInnerNeutralPercentFlat, Between(0.85, 0.85))
- #define (kInnerNeutralTreePercentage, 0.16)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(9, 9))
- #define (kOuterNeutralPercentLand, 0.34)
- #define (kOuterNeutralPercentFlat, Between(0.85, 0.85))
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 8)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 8)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 6)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, .01)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is8Players
- //////////////////////////////////////////////////////////////////////
- // 8 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 5
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #if PERCENT(80)
- #define (kMaxIntElevation, 9)
- #else
- #define (kMaxIntElevation, 15)
- #endif
-
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(30, 40))
-
- #define (kMinimumStartPositionToMapEdge 5)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 1)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 45.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.9, .9))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(1, 1))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 1))
- #define (kPlayerTreePercentage, 0.07)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(4, 4))
- #define (kInnerNeutralPercentLand, 0.19)
- #define (kInnerNeutralPercentFlat, Between(0.85, 0.85))
- #define (kInnerNeutralTreePercentage, 0.16)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(9, 9))
- #define (kOuterNeutralPercentLand, 0.2)
- #define (kOuterNeutralPercentFlat, Between(0.85, 0.85))
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 1))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 6)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 6)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, .01)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is9Players
- //////////////////////////////////////////////////////////////////////
- // 9 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 9)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(20, 40))
-
- #define (kMinimumStartPositionToMapEdge 5)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 5)
- #define (kConvergentThreshold, 1000)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 45.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.9, .9))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(1, 1))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 1))
- #define (kPlayerTreePercentage, 0.06)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(4, 4))
- #define (kInnerNeutralPercentLand, 0.19)
- #define (kInnerNeutralPercentFlat, Between(0.9, 0.9))
- #define (kInnerNeutralTreePercentage, 0.1)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(9, 9))
- #define (kOuterNeutralPercentLand, 0.2)
- #define (kOuterNeutralPercentFlat, Between(0.85, 0.85))
- #define (kOuterNeutralTreePercentage, 0.16)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 1))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 2)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 2)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 1)
-
-
- #elif Is10Players
- //////////////////////////////////////////////////////////////////////
- // 10 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 9)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(20, 40))
-
- #define (kMinimumStartPositionToMapEdge 5)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 5)
- #define (kConvergentThreshold, 1000)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 45.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.9, .9))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(1, 1))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 1))
- #define (kPlayerTreePercentage, 0.06)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(4, 4))
- #define (kInnerNeutralPercentLand, 0.19)
- #define (kInnerNeutralPercentFlat, Between(0.9, 0.9))
- #define (kInnerNeutralTreePercentage, 0.1)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(9, 9))
- #define (kOuterNeutralPercentLand, 0.2)
- #define (kOuterNeutralPercentFlat, Between(0.85, 0.85))
- #define (kOuterNeutralTreePercentage, 0.16)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 1))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 1)
-
-
-
- #elif Is11Players
- //////////////////////////////////////////////////////////////////////
- // 11 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 15)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(20, 60))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.9, .9))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.08)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(10, 10))
- #define (kInnerNeutralPercentLand, 0.19)
- #define (kInnerNeutralPercentFlat, Between(0.9, 0.9))
- #define (kInnerNeutralTreePercentage, 0.15)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(10, 10))
- #define (kOuterNeutralPercentLand, 0.2)
- #define (kOuterNeutralPercentFlat, Between(0.85, 0.85))
- #define (kOuterNeutralTreePercentage, 0.25)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 2)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 2)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is12Players
- //////////////////////////////////////////////////////////////////////
- // 12 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 15)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(20, 60))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.9, .9))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.08)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(10, 10))
- #define (kInnerNeutralPercentLand, 0.19)
- #define (kInnerNeutralPercentFlat, Between(0.9, 0.9))
- #define (kInnerNeutralTreePercentage, 0.15)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(10, 10))
- #define (kOuterNeutralPercentLand, 0.2)
- #define (kOuterNeutralPercentFlat, Between(0.85, 0.85))
- #define (kOuterNeutralTreePercentage, 0.25)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 2)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 2)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is13Players
- //////////////////////////////////////////////////////////////////////
- // 13 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 15)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(20, 60))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.9, .9))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.08)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(10, 10))
- #define (kInnerNeutralPercentLand, 0.19)
- #define (kInnerNeutralPercentFlat, Between(0.9, 0.9))
- #define (kInnerNeutralTreePercentage, 0.15)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(10, 10))
- #define (kOuterNeutralPercentLand, 0.2)
- #define (kOuterNeutralPercentFlat, Between(0.85, 0.85))
- #define (kOuterNeutralTreePercentage, 0.25)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 2)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 2)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is14Players
- //////////////////////////////////////////////////////////////////////
- // 14 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 15)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(20, 60))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.9, .9))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.08)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(10, 10))
- #define (kInnerNeutralPercentLand, 0.19)
- #define (kInnerNeutralPercentFlat, Between(0.9, 0.9))
- #define (kInnerNeutralTreePercentage, 0.15)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(10, 10))
- #define (kOuterNeutralPercentLand, 0.2)
- #define (kOuterNeutralPercentFlat, Between(0.85, 0.85))
- #define (kOuterNeutralTreePercentage, 0.25)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 2)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 2)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is15Players
- //////////////////////////////////////////////////////////////////////
- // 15 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 15)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(20, 60))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.9, .9))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.08)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(10, 10))
- #define (kInnerNeutralPercentLand, 0.19)
- #define (kInnerNeutralPercentFlat, Between(0.9, 0.9))
- #define (kInnerNeutralTreePercentage, 0.15)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(10, 10))
- #define (kOuterNeutralPercentLand, 0.2)
- #define (kOuterNeutralPercentFlat, Between(0.85, 0.85))
- #define (kOuterNeutralTreePercentage, 0.25)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 2)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 2)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is16Players
- //////////////////////////////////////////////////////////////////////
- // 16 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 15)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(20, 60))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.9, .9))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.08)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.3)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(10, 10))
- #define (kInnerNeutralPercentLand, 0.19)
- #define (kInnerNeutralPercentFlat, Between(0.9, 0.9))
- #define (kInnerNeutralTreePercentage, 0.15)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(10, 10))
- #define (kOuterNeutralPercentLand, 0.2)
- #define (kOuterNeutralPercentFlat, Between(0.85, 0.85))
- #define (kOuterNeutralTreePercentage, 0.25)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 2)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 2)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // End of if...elif... command
- #endif
-
- #endif // NOTDEFINED(HIGHLANDS_MEDIUM_RMV)
-