home *** CD-ROM | disk | FTP | other *** search
/ Komputer for Alle 2002 #4 / K-CD-4-2002.ISO / Empire Earth / EEDemo.exe / Disk1 / Random Map Scripts / Highlands / Highlands Medium.rmv < prev    next >
Encoding:
Text File  |  2001-09-27  |  51.8 KB  |  1,567 lines

  1. //////////////////////////////////////////////////////////////////////
  2. //
  3. // Highlands Medium.rmv
  4. //
  5. //
  6. // Copyright (c) 2000, Stainless Steel Studios, Inc. All rights reserved.
  7. // PROPRIETARY and CONFIDENTIAL.
  8. //
  9. // $Author: Scott Marison $
  10. // $Date: 9/06/01 6:46p $
  11. // $Revision: 29 $
  12. // $Revision: 29 $Revision: 8 By Rick Goodman
  13. //   Adjusted Angle between team members 
  14. // $Revision:
  15. //  Revision: 13 Lowered elevation, added neutrals, pushed players outward,
  16. //               lowered player outer radius, increased tree %, reduced
  17. //               forest free radius, reduced resource to edge distance
  18. //             Assumes Highlands Initial Step = 8
  19. //  Revision: 15 Revised for miniaturization 
  20. //  Revision: 16 Elevation 
  21. //  Revision: 17 Revised # of resources 3 by 3
  22. //  Revision: 18 8+ player adjustment and enhanced resource placement 
  23. //  Revision: 19 General Adjustments
  24. //  Revision: 20 Reduced congestion 
  25. //  Revision: 20b Increased elevation 
  26. //  Revision: 20c Small Enhancements
  27. //  Revision: 23 Reduced Resources
  28. //  Revision: 24 Added Chance of steep cliffs 
  29. //  Revision: 25 Two forage sites for Prehistoric Start 
  30. //  Revision: 26 Evened-out resource distribution 
  31. //  Revision: 26b Created neutral berry bushes for Prehistoric starts 
  32. //  Revision: 26c Increased hills and trees
  33. //  Revision: 26g 3 player starts are not adjacent
  34. //  Revision: 28 Moved resources 2 tiles further from Capitol
  35. //  Revision: 29 Added gold and iron to 5+ player maps
  36. //
  37. //////////////////////////////////////////////////////////////////////
  38.  
  39. #if            NOTDEFINED(HIGHLANDS_MEDIUM_RMV)
  40. #define        (HIGHLANDS_MEDIUM_RMV,1)
  41.  
  42. //////////////////////////////////////////////////////////////////////
  43. // Definitions we are required to define for highlands maps
  44. //////////////////////////////////////////////////////////////////////
  45.  
  46. ResourcePlacementLimit (Gold,     8,    14)
  47. ResourcePlacementLimit (Steel,     8,     14)
  48. ResourcePlacementLimit (Stone,     8,     14)
  49. ResourcePlacementLimit (Berry,     7,     10)
  50. ResourcePlacementLimit (Fish,     1,    50)
  51. ResourcePlacementLimit (Tree,     3,     6)
  52. ResourcePlacementLimit (Animal,     7,     15)
  53.  
  54. #if Is2Players
  55. //////////////////////////////////////////////////////////////////////
  56. // 2 PLAYERS...
  57. //////////////////////////////////////////////////////////////////////
  58.  
  59. ResourceSeperation    5 
  60.  
  61. //////////////////////////////////////////////////////////////////////
  62. // terrain definitions
  63. #if        PERCENT(80)
  64.   #define        (kMaxIntElevation,            9)
  65. #else
  66.   #define        (kMaxIntElevation,            15)
  67. #endif
  68.  
  69.  
  70. #define        (kElevationScale,                Between(1, 1))
  71. #define        (kHeightMapChaos,                Between(30, 40))
  72.                                             
  73. #define        (kMinimumStartPositionToMapEdge    5)
  74. #define        (kOuterPushFromMapCenter        20)
  75. #define        (kInnerPushFromMapCenter         0)
  76.  
  77. #define        (kConvergentSampleSize,            16) 
  78. #define        (kConvergentThreshold,            250)            
  79.  
  80. //////////////////////////////////////////////////////////////////////
  81. // player definitions
  82. #define        (kMaxAngleBetweenTeamMembers,        45.0)
  83. #define        (kPlayerInnerRadius,            0.6)
  84. #define        (kPlayerOuterRadius,            0.95)
  85. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  86. #define        (kPlayerPercentFlat,            Between(0.99, 0.99))
  87. #define        (kPlayerLandChaos,            0.8)
  88. #define        (kPlayerLandClumps,            Between(1, 1))
  89. #define        (kPlayerFlatChaos,            0.8)
  90. #define        (kPlayerFlatClumps,            Between(1, 1))
  91. #define        (kPlayerTreePercentage,            0.06)
  92.  
  93.  
  94. //////////////////////////////////////////////////////////////////////
  95. // inner neutral definitions
  96. #define        (kNeutralInnerRadius,            0.2)
  97. #define        (kNeutralOuterRadius,            0.4)
  98. #define        (kNeutralOptimalFactor,            0.7)
  99. #define        (kNumInnerNeutrals,                 Between(4, 4))
  100. #define        (kInnerNeutralPercentLand,        0.23)
  101. #define        (kInnerNeutralPercentFlat,        Between(0.7, 0.7))
  102. #define        (kInnerNeutralTreePercentage,          0.16)
  103. #define        (kInnerNeutralLandChaos,        0.8)
  104. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  105. #define        (kInnerNeutralFlatChaos,        0.8)
  106. #define        (kInnerNeutralFlatClumps,        Between(2, 2))
  107.  
  108.  
  109. //////////////////////////////////////////////////////////////////////
  110. // outer neutral definitions
  111. #define        (kNumOuterNeutrals,            Between(18, 18))
  112. #define        (kOuterNeutralPercentLand,        0.67)
  113. #define        (kOuterNeutralPercentFlat,        0.9)
  114. #define        (kOuterNeutralTreePercentage,          0.2)
  115. #define        (kOuterNeutralLandChaos,        0.8)
  116. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  117. #define        (kOuterNeutralFlatChaos,        0.8)
  118. #define        (kOuterNeutralFlatClumps,        Between(2, 2))
  119.  
  120.  
  121. //////////////////////////////////////////////////////////////////////
  122. // resource definitions
  123. #define        (kMaxResourceElevation,            3)
  124. #define        (kResourceToEdgeDistance,        2)
  125. #define        (kResourceToWaterDistance,        3)
  126.  
  127. #define        (kAnimalPerPlayer,            0)
  128. #define        (kAnimalPerNeutral,            0)
  129.  
  130. #if OR(IsPaleoEpoch, IsStoneEpoch) 
  131.   #define  (kBerryPerPlayer,    1) 
  132.   #define  (kBerryPerNeutral,      5)
  133. #else
  134.   #define  (kBerryPerPlayer,    1)
  135.   #define  (kBerryPerNeutral,      0)
  136. #endif 
  137.  
  138.  
  139. #define        (kFishPerPlayer,                0)
  140. #define        (kFishPerNeutral,                0)
  141.  
  142. #define        (kGoldPerPlayer,                1)
  143. #define        (kGoldPerNeutral,                6)
  144.  
  145. #define        (kOilPerPlayer,                0)
  146. #define        (kOilPerNeutral,                0)
  147.  
  148. #define        (kSteelPerPlayer,                1)
  149. #define        (kSteelPerNeutral,            6)
  150.  
  151. #define        (kStonePerPlayer,                1)
  152. #define        (kStonePerNeutral,            2)
  153.  
  154. #define        (kTreePerPlayer,                1)
  155. #define        (kTreePerNeutral,                0)
  156.  
  157.  
  158. //////////////////////////////////////////////////////////////////////
  159. // forest definitions
  160. #define        (kForestFreeRadius,                8)
  161. #define        (kForestsPerPlayer,                1)
  162. #define        (kForestChaosLevel,                .01)
  163. #define        (kMaxClumpsPerForest,                  2)
  164.  
  165. #elif Is3Players
  166. //////////////////////////////////////////////////////////////////////
  167. // 3 PLAYERS...
  168. //////////////////////////////////////////////////////////////////////
  169.  
  170. ResourceSeperation    5 
  171.  
  172. //////////////////////////////////////////////////////////////////////
  173. // terrain definitions
  174. #if        PERCENT(80)
  175.   #define        (kMaxIntElevation,            9)
  176. #else
  177.   #define        (kMaxIntElevation,            15)
  178. #endif
  179.  
  180. #define        (kElevationScale,                Between(1, 1))
  181. #define        (kHeightMapChaos,                Between(30, 40))
  182.  
  183. #define        (kMinimumStartPositionToMapEdge    5)
  184. #define        (kOuterPushFromMapCenter        20)
  185. #define        (kInnerPushFromMapCenter         0)    
  186.  
  187. #define        (kConvergentSampleSize,            16) 
  188. #define        (kConvergentThreshold,            1)        
  189.                                             
  190. //////////////////////////////////////////////////////////////////////
  191. // player definitions
  192. #define        (kMaxAngleBetweenTeamMembers,        45.0)
  193. #define        (kPlayerInnerRadius,            0.6)
  194. #define        (kPlayerOuterRadius,            0.95)
  195. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  196. #define        (kPlayerPercentFlat,            Between(0.95, 0.95))
  197. #define        (kPlayerLandChaos,            0.8)
  198. #define        (kPlayerLandClumps,            Between(1, 1))
  199. #define        (kPlayerFlatChaos,            0.8)
  200. #define        (kPlayerFlatClumps,            Between(1, 1))
  201. #define        (kPlayerTreePercentage,            0.06)
  202.  
  203.  
  204. //////////////////////////////////////////////////////////////////////
  205. // inner neutral definitions
  206. #define        (kNeutralInnerRadius,            0.3)
  207. #define        (kNeutralOuterRadius,            0.4)
  208. #define        (kNeutralOptimalFactor,            0.7)
  209. #define        (kNumInnerNeutrals,            Between(4, 4))
  210. #define        (kInnerNeutralPercentLand,        0.22)
  211. #define        (kInnerNeutralPercentFlat,        Between(0.85, 0.85))
  212. #define        (kInnerNeutralTreePercentage,          0.16)
  213. #define        (kInnerNeutralLandChaos,        0.8)
  214. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  215. #define        (kInnerNeutralFlatChaos,        0.8)
  216. #define        (kInnerNeutralFlatClumps,        Between(2, 2))
  217.  
  218. //////////////////////////////////////////////////////////////////////
  219. // outer neutral definitions
  220. #define        (kNumOuterNeutrals,            Between(16, 16))
  221. #define        (kOuterNeutralPercentLand,        0.59)
  222. #define        (kOuterNeutralPercentFlat,        Between(0.9, 0.9))
  223. #define        (kOuterNeutralTreePercentage,          0.2)
  224. #define        (kOuterNeutralLandChaos,        0.8)
  225. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  226. #define        (kOuterNeutralFlatChaos,        0.8)
  227. #define        (kOuterNeutralFlatClumps,        Between(2, 2))
  228.  
  229. //////////////////////////////////////////////////////////////////////
  230. // resource definitions
  231. #define        (kMaxResourceElevation,            3)
  232. #define        (kResourceToEdgeDistance,        1)
  233. #define        (kResourceToWaterDistance,        4)
  234.  
  235. #define        (kAnimalPerPlayer,            0)
  236. #define        (kAnimalPerNeutral,            0)
  237.  
  238. #if OR(IsPaleoEpoch, IsStoneEpoch) 
  239.   #define  (kBerryPerPlayer,    1) 
  240.   #define  (kBerryPerNeutral,      7)
  241. #else
  242.   #define  (kBerryPerPlayer,    1)
  243.   #define  (kBerryPerNeutral,      0)
  244. #endif 
  245.  
  246.  
  247. #define        (kFishPerPlayer,                0)
  248. #define        (kFishPerNeutral,                0)
  249.  
  250. #define        (kGoldPerPlayer,                1)
  251. #define        (kGoldPerNeutral,                8)
  252.  
  253. #define        (kOilPerPlayer,                0)
  254. #define        (kOilPerNeutral,                0)
  255.  
  256. #define        (kSteelPerPlayer,                1)
  257. #define        (kSteelPerNeutral,            8)
  258.  
  259. #define        (kStonePerPlayer,                1)
  260. #define        (kStonePerNeutral,            3)
  261.  
  262. #define        (kTreePerPlayer,                1)
  263. #define        (kTreePerNeutral,                0)
  264.  
  265.  
  266. //////////////////////////////////////////////////////////////////////
  267. // forest definitions
  268. #define        (kForestFreeRadius,                8)
  269. #define        (kForestsPerPlayer,                1)
  270. #define        (kForestChaosLevel,                .01)
  271. #define        (kMaxClumpsPerForest,                  2)
  272.  
  273. #elif Is4Players
  274. //////////////////////////////////////////////////////////////////////
  275. // 4 PLAYERS...
  276. //////////////////////////////////////////////////////////////////////
  277.  
  278. ResourceSeperation    5 
  279.  
  280. //////////////////////////////////////////////////////////////////////
  281. // terrain definitions
  282. #if        PERCENT(80)
  283.   #define        (kMaxIntElevation,            9)
  284. #else
  285.   #define        (kMaxIntElevation,            15)
  286. #endif
  287.  
  288. #define        (kElevationScale,                Between(1, 1))
  289. #define        (kHeightMapChaos,                Between(30, 40))
  290.                         
  291. #define        (kMinimumStartPositionToMapEdge    5)
  292. #define        (kOuterPushFromMapCenter        20)
  293. #define        (kInnerPushFromMapCenter         0)    
  294.  
  295. #define        (kConvergentSampleSize,            32) 
  296. #define        (kConvergentThreshold,            1)    
  297.                     
  298. //////////////////////////////////////////////////////////////////////
  299. // player definitions
  300. #define        (kMaxAngleBetweenTeamMembers,        45.0)
  301. #define        (kPlayerInnerRadius,            0.6)
  302. #define        (kPlayerOuterRadius,            0.95)
  303. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  304. #define        (kPlayerPercentFlat,            Between(0.99, 0.99))
  305. #define        (kPlayerLandChaos,            0.8)
  306. #define        (kPlayerLandClumps,            Between(1, 1))
  307. #define        (kPlayerFlatChaos,            0.8)
  308. #define        (kPlayerFlatClumps,            Between(1, 1))
  309. #define        (kPlayerTreePercentage,            0.07)
  310.  
  311.  
  312. //////////////////////////////////////////////////////////////////////
  313. // inner neutral definitions
  314. #define        (kNeutralInnerRadius,            0.3)
  315. #define        (kNeutralOuterRadius,            0.4)
  316. #define        (kNeutralOptimalFactor,            0.7)
  317. #define        (kNumInnerNeutrals,                 Between(4, 4))
  318. #define        (kInnerNeutralPercentLand,        0.21)
  319. #define        (kInnerNeutralPercentFlat,        Between(0.85, 0.85))
  320. #define        (kInnerNeutralTreePercentage,          0.13)
  321. #define        (kInnerNeutralLandChaos,        0.8)
  322. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  323. #define        (kInnerNeutralFlatChaos,        0.8)
  324. #define        (kInnerNeutralFlatClumps,        Between(2, 2))
  325.  
  326. //////////////////////////////////////////////////////////////////////
  327. // outer neutral definitions
  328. #define        (kNumOuterNeutrals,            Between(14, 14))
  329. #define        (kOuterNeutralPercentLand,        0.53)
  330. #define        (kOuterNeutralPercentFlat,        Between(0.85, 0.85))
  331. #define        (kOuterNeutralTreePercentage,          0.16)
  332. #define        (kOuterNeutralLandChaos,        0.8)
  333. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  334. #define        (kOuterNeutralFlatChaos,        0.8)
  335. #define        (kOuterNeutralFlatClumps,        Between(2, 2))
  336.  
  337. //////////////////////////////////////////////////////////////////////
  338. // resource definitions
  339. #define        (kMaxResourceElevation,            3)
  340. #define        (kResourceToEdgeDistance,        2)
  341. #define        (kResourceToWaterDistance,        4)
  342.  
  343. #define        (kAnimalPerPlayer,            0)
  344. #define        (kAnimalPerNeutral,            0)
  345.  
  346. #if OR(IsPaleoEpoch, IsStoneEpoch) 
  347.   #define  (kBerryPerPlayer,    1) 
  348.   #define  (kBerryPerNeutral,      6)
  349. #else
  350.   #define  (kBerryPerPlayer,    1)
  351.   #define  (kBerryPerNeutral,      0)
  352. #endif 
  353.  
  354.  
  355. #define        (kFishPerPlayer,                0)
  356. #define        (kFishPerNeutral,                0)
  357.  
  358. #define        (kGoldPerPlayer,                1)
  359. #define        (kGoldPerNeutral,                10)
  360.  
  361. #define        (kOilPerPlayer,                0)
  362. #define        (kOilPerNeutral,                0)
  363.  
  364. #define        (kSteelPerPlayer,                1)
  365. #define        (kSteelPerNeutral,            10)
  366.  
  367. #define        (kStonePerPlayer,                1)
  368. #define        (kStonePerNeutral,            4)
  369.  
  370. #define        (kTreePerPlayer,                1)
  371. #define        (kTreePerNeutral,                0)
  372.  
  373.  
  374. //////////////////////////////////////////////////////////////////////
  375. // forest definitions
  376. #define        (kForestFreeRadius,                8)
  377. #define        (kForestsPerPlayer,                1)
  378. #define        (kForestChaosLevel,                .01)
  379. #define        (kMaxClumpsPerForest,                  2)
  380.  
  381. #elif Is5Players
  382. //////////////////////////////////////////////////////////////////////
  383. // 5 PLAYERS...
  384. //////////////////////////////////////////////////////////////////////
  385.  
  386. ResourceSeperation    5 
  387.  
  388. //////////////////////////////////////////////////////////////////////
  389. // terrain definitions
  390. #if        PERCENT(80)
  391.   #define        (kMaxIntElevation,            9)
  392. #else
  393.   #define        (kMaxIntElevation,            15)
  394. #endif
  395.  
  396. #define        (kElevationScale,                Between(1, 1))
  397. #define        (kHeightMapChaos,                Between(30, 40))
  398.  
  399. #define        (kMinimumStartPositionToMapEdge    5)
  400. #define        (kOuterPushFromMapCenter        20)
  401. #define        (kInnerPushFromMapCenter         0)    
  402.  
  403. #define        (kConvergentSampleSize,            32) 
  404. #define        (kConvergentThreshold,            1)        
  405.                                             
  406. //////////////////////////////////////////////////////////////////////
  407. // player definitions
  408. #define        (kMaxAngleBetweenTeamMembers,        45.0)
  409. #define        (kPlayerInnerRadius,            0.6)
  410. #define        (kPlayerOuterRadius,            0.95)
  411. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  412. #define        (kPlayerPercentFlat,            Between(0.99, 0.99))
  413. #define        (kPlayerLandChaos,            0.8)
  414. #define        (kPlayerLandClumps,            Between(1, 1))
  415. #define        (kPlayerFlatChaos,            0.8)
  416. #define        (kPlayerFlatClumps,            Between(1, 1))
  417. #define        (kPlayerTreePercentage,            0.07)
  418.  
  419.  
  420. //////////////////////////////////////////////////////////////////////
  421. // inner neutral definitions
  422. #define        (kNeutralInnerRadius,            0.3)
  423. #define        (kNeutralOuterRadius,            0.4)
  424. #define        (kNeutralOptimalFactor,            0.7)
  425. #define        (kNumInnerNeutrals,                 Between(4, 4))
  426. #define        (kInnerNeutralPercentLand,        0.21)
  427. #define        (kInnerNeutralPercentFlat,        Between(0.85, 0.85))
  428. #define        (kInnerNeutralTreePercentage,          0.16)
  429. #define        (kInnerNeutralLandChaos,        0.8)
  430. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  431. #define        (kInnerNeutralFlatChaos,        0.8)
  432. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  433.  
  434.  
  435. //////////////////////////////////////////////////////////////////////
  436. // outer neutral definitions
  437. #define        (kNumOuterNeutrals,            Between(12, 12))
  438. #define        (kOuterNeutralPercentLand,        0.46)
  439. #define        (kOuterNeutralPercentFlat,        Between(0.85, 0.85))
  440. #define        (kOuterNeutralTreePercentage,          0.2)
  441. #define        (kOuterNeutralLandChaos,        0.8)
  442. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  443. #define        (kOuterNeutralFlatChaos,        0.8)
  444. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  445.  
  446. //////////////////////////////////////////////////////////////////////
  447. // resource definitions
  448. #define        (kMaxResourceElevation,            3)
  449. #define        (kResourceToEdgeDistance,        2)
  450. #define        (kResourceToWaterDistance,        4)
  451.  
  452. #define        (kAnimalPerPlayer,            0)
  453. #define        (kAnimalPerNeutral,            0)
  454.  
  455. #if OR(IsPaleoEpoch, IsStoneEpoch) 
  456.   #define  (kBerryPerPlayer,    2)
  457. #else
  458.   #define  (kBerryPerPlayer,    1)
  459. #endif 
  460.  
  461. #define        (kBerryPerNeutral,            0)
  462.  
  463. #define        (kFishPerPlayer,                0)
  464. #define        (kFishPerNeutral,                0)
  465.  
  466. #define        (kGoldPerPlayer,                1)
  467. #define        (kGoldPerNeutral,                13)
  468.  
  469. #define        (kOilPerPlayer,                0)
  470. #define        (kOilPerNeutral,                0)
  471.  
  472. #define        (kSteelPerPlayer,                1)
  473. #define        (kSteelPerNeutral,            13)
  474.  
  475. #define        (kStonePerPlayer,                1)
  476. #define        (kStonePerNeutral,            5)
  477.  
  478. #define        (kTreePerPlayer,                1)
  479. #define        (kTreePerNeutral,                0)
  480.  
  481.  
  482. //////////////////////////////////////////////////////////////////////
  483. // forest definitions
  484. #define        (kForestFreeRadius,                7)
  485. #define        (kForestsPerPlayer,                1)
  486. #define        (kForestChaosLevel,                .01)
  487. #define        (kMaxClumpsPerForest,                  2)
  488.  
  489.  
  490. #elif Is6Players
  491. //////////////////////////////////////////////////////////////////////
  492. // 6 PLAYERS...
  493. //////////////////////////////////////////////////////////////////////
  494.  
  495. ResourceSeperation    5 
  496.  
  497. //////////////////////////////////////////////////////////////////////
  498. // terrain definitions
  499. #if        PERCENT(80)
  500.   #define        (kMaxIntElevation,            9)
  501. #else
  502.   #define        (kMaxIntElevation,            15)
  503. #endif
  504.  
  505. #define        (kElevationScale,                Between(1, 1))
  506. #define        (kHeightMapChaos,                Between(30, 40))
  507.  
  508. #define        (kMinimumStartPositionToMapEdge    5)
  509. #define        (kOuterPushFromMapCenter        20)
  510. #define        (kInnerPushFromMapCenter         0)    
  511.  
  512. #define        (kConvergentSampleSize,            32) 
  513. #define        (kConvergentThreshold,            1)    
  514.                                             
  515. //////////////////////////////////////////////////////////////////////
  516. // player definitions
  517. #define        (kMaxAngleBetweenTeamMembers,        45.0)
  518. #define        (kPlayerInnerRadius,            0.6)
  519. #define        (kPlayerOuterRadius,            0.95)
  520. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  521. #define        (kPlayerPercentFlat,            Between(0.99, 0.99))
  522. #define        (kPlayerLandChaos,            0.8)
  523. #define        (kPlayerLandClumps,            Between(1, 1))
  524. #define        (kPlayerFlatChaos,            0.8)
  525. #define        (kPlayerFlatClumps,            Between(1, 1))
  526. #define        (kPlayerTreePercentage,            0.07)
  527.  
  528.  
  529. //////////////////////////////////////////////////////////////////////
  530. // inner neutral definitions
  531. #define        (kNeutralInnerRadius,            0.3)
  532. #define        (kNeutralOuterRadius,            0.4)
  533. #define        (kNeutralOptimalFactor,            0.7)
  534. #define        (kNumInnerNeutrals,                 Between(4, 4))
  535. #define        (kInnerNeutralPercentLand,        0.20)
  536. #define        (kInnerNeutralPercentFlat,        Between(0.85, 0.85))
  537. #define        (kInnerNeutralTreePercentage,          0.16)
  538. #define        (kInnerNeutralLandChaos,        0.8)
  539. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  540. #define        (kInnerNeutralFlatChaos,        0.8)
  541. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  542.  
  543. //////////////////////////////////////////////////////////////////////
  544. // outer neutral definitions
  545. #define        (kNumOuterNeutrals,            Between(10, 10))
  546. #define        (kOuterNeutralPercentLand,        0.4)
  547. #define        (kOuterNeutralPercentFlat,        Between(0.85, 0.85))
  548. #define        (kOuterNeutralTreePercentage,          0.2)
  549. #define        (kOuterNeutralLandChaos,        0.8)
  550. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  551. #define        (kOuterNeutralFlatChaos,        0.8)
  552. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  553.  
  554. //////////////////////////////////////////////////////////////////////
  555. // resource definitions
  556. #define        (kMaxResourceElevation,            3)
  557. #define        (kResourceToEdgeDistance,        2)
  558. #define        (kResourceToWaterDistance,        4)
  559.  
  560. #define        (kAnimalPerPlayer,            0)
  561. #define        (kAnimalPerNeutral,            0)
  562.  
  563. #if OR(IsPaleoEpoch, IsStoneEpoch) 
  564.   #define  (kBerryPerPlayer,    2)
  565. #else
  566.   #define  (kBerryPerPlayer,    1)
  567. #endif 
  568.  
  569. #define        (kBerryPerNeutral,            0)
  570.  
  571. #define        (kFishPerPlayer,                0)
  572. #define        (kFishPerNeutral,                0)
  573.  
  574. #define        (kGoldPerPlayer,                2)
  575. #define        (kGoldPerNeutral,                9)
  576.  
  577. #define        (kOilPerPlayer,                0)
  578. #define        (kOilPerNeutral,                0)
  579.  
  580. #define        (kSteelPerPlayer,                2)
  581. #define        (kSteelPerNeutral,            9)
  582.  
  583. #define        (kStonePerPlayer,                1)
  584. #define        (kStonePerNeutral,            6)
  585.  
  586. #define        (kTreePerPlayer,                1)
  587. #define        (kTreePerNeutral,                0)
  588.  
  589.  
  590. //////////////////////////////////////////////////////////////////////
  591. // forest definitions
  592. #define        (kForestFreeRadius,                7)
  593. #define        (kForestsPerPlayer,                1)
  594. #define        (kForestChaosLevel,                .01)
  595. #define        (kMaxClumpsPerForest,                  2)
  596.  
  597.  
  598. #elif Is7Players
  599. //////////////////////////////////////////////////////////////////////
  600. // 7 PLAYERS...
  601. //////////////////////////////////////////////////////////////////////
  602.  
  603. ResourceSeperation    5 
  604.  
  605. //////////////////////////////////////////////////////////////////////
  606. // terrain definitions
  607. #if        PERCENT(80)
  608.   #define        (kMaxIntElevation,            9)
  609. #else
  610.   #define        (kMaxIntElevation,            15)
  611. #endif
  612.  
  613. #define        (kElevationScale,                Between(1, 1))
  614. #define        (kHeightMapChaos,                Between(30, 40))
  615.  
  616. #define        (kMinimumStartPositionToMapEdge    5)
  617. #define        (kOuterPushFromMapCenter        20)
  618. #define        (kInnerPushFromMapCenter         0)    
  619.  
  620. #define        (kConvergentSampleSize,            32) 
  621. #define        (kConvergentThreshold,            1)    
  622.                                             
  623. //////////////////////////////////////////////////////////////////////
  624. // player definitions
  625. #define        (kMaxAngleBetweenTeamMembers,          45.0)
  626. #define        (kPlayerInnerRadius,            0.6)
  627. #define        (kPlayerOuterRadius,            0.95)
  628. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  629. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  630. #define        (kPlayerLandChaos,            0.8)
  631. #define        (kPlayerLandClumps,            Between(1, 1))
  632. #define        (kPlayerFlatChaos,            0.8)
  633. #define        (kPlayerFlatClumps,            Between(1, 1))
  634. #define        (kPlayerTreePercentage,            0.07)
  635.  
  636.  
  637. //////////////////////////////////////////////////////////////////////
  638. // inner neutral definitions
  639. #define        (kNeutralInnerRadius,            0.3)
  640. #define        (kNeutralOuterRadius,            0.4)
  641. #define        (kNeutralOptimalFactor,            0.7)
  642. #define        (kNumInnerNeutrals,                 Between(4, 4))
  643. #define        (kInnerNeutralPercentLand,        0.12)
  644. #define        (kInnerNeutralPercentFlat,        Between(0.85, 0.85))
  645. #define        (kInnerNeutralTreePercentage,          0.16)
  646. #define        (kInnerNeutralLandChaos,        0.8)
  647. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  648. #define        (kInnerNeutralFlatChaos,        0.8)
  649. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  650.  
  651. //////////////////////////////////////////////////////////////////////
  652. // outer neutral definitions
  653. #define        (kNumOuterNeutrals,            Between(9, 9))
  654. #define        (kOuterNeutralPercentLand,        0.34)
  655. #define        (kOuterNeutralPercentFlat,        Between(0.85, 0.85))
  656. #define        (kOuterNeutralTreePercentage,          0.2)
  657. #define        (kOuterNeutralLandChaos,        0.8)
  658. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  659. #define        (kOuterNeutralFlatChaos,        0.8)
  660. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  661.  
  662. //////////////////////////////////////////////////////////////////////
  663. // resource definitions
  664. #define        (kMaxResourceElevation,            3)
  665. #define        (kResourceToEdgeDistance,        2)
  666. #define        (kResourceToWaterDistance,        4)
  667.  
  668. #define        (kAnimalPerPlayer,            0)
  669. #define        (kAnimalPerNeutral,            0)
  670.  
  671. #if OR(IsPaleoEpoch, IsStoneEpoch) 
  672.   #define  (kBerryPerPlayer,    2)
  673. #else
  674.   #define  (kBerryPerPlayer,    1)
  675. #endif 
  676.  
  677. #define        (kBerryPerNeutral,            0)
  678.  
  679. #define        (kFishPerPlayer,                0)
  680. #define        (kFishPerNeutral,                0)
  681.  
  682. #define        (kGoldPerPlayer,                2)
  683. #define        (kGoldPerNeutral,                8)
  684.  
  685. #define        (kOilPerPlayer,                0)
  686. #define        (kOilPerNeutral,                0)
  687.  
  688. #define        (kSteelPerPlayer,                2)
  689. #define        (kSteelPerNeutral,            8)
  690.  
  691. #define        (kStonePerPlayer,                1)
  692. #define        (kStonePerNeutral,            6)
  693.  
  694. #define        (kTreePerPlayer,                1)
  695. #define        (kTreePerNeutral,                0)
  696.  
  697.  
  698. //////////////////////////////////////////////////////////////////////
  699. // forest definitions
  700. #define        (kForestFreeRadius,                7.0)
  701. #define        (kForestsPerPlayer,                1)
  702. #define        (kForestChaosLevel,                .01)
  703. #define        (kMaxClumpsPerForest,                  2)
  704.  
  705. #elif Is8Players
  706. //////////////////////////////////////////////////////////////////////
  707. // 8 PLAYERS...
  708. //////////////////////////////////////////////////////////////////////
  709.  
  710. ResourceSeperation    5 
  711.  
  712. //////////////////////////////////////////////////////////////////////
  713. // terrain definitions
  714. #if        PERCENT(80)
  715.   #define        (kMaxIntElevation,            9)
  716. #else
  717.   #define        (kMaxIntElevation,            15)
  718. #endif
  719.  
  720. #define        (kElevationScale,                Between(1, 1))
  721. #define        (kHeightMapChaos,                Between(30, 40))
  722.  
  723. #define        (kMinimumStartPositionToMapEdge    5)
  724. #define        (kOuterPushFromMapCenter        20)
  725. #define        (kInnerPushFromMapCenter         0)    
  726.  
  727. #define        (kConvergentSampleSize,            32) 
  728. #define        (kConvergentThreshold,            1)    
  729.                                             
  730. //////////////////////////////////////////////////////////////////////
  731. // player definitions
  732. #define        (kMaxAngleBetweenTeamMembers,        45.0)
  733. #define        (kPlayerInnerRadius,            0.6)
  734. #define        (kPlayerOuterRadius,            0.95)
  735. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  736. #define        (kPlayerPercentFlat,            Between(.9, .9))
  737. #define        (kPlayerLandChaos,            0.8)
  738. #define        (kPlayerLandClumps,            Between(1, 1))
  739. #define        (kPlayerFlatChaos,            0.8)
  740. #define        (kPlayerFlatClumps,            Between(1, 1))
  741. #define        (kPlayerTreePercentage,            0.07)
  742.  
  743. //////////////////////////////////////////////////////////////////////
  744. // inner neutral definitions
  745. #define        (kNeutralInnerRadius,            0.3)
  746. #define        (kNeutralOuterRadius,            0.4)
  747. #define        (kNeutralOptimalFactor,            0.7)
  748. #define        (kNumInnerNeutrals,                 Between(4, 4))
  749. #define        (kInnerNeutralPercentLand,        0.19)
  750. #define        (kInnerNeutralPercentFlat,        Between(0.85, 0.85))
  751. #define        (kInnerNeutralTreePercentage,          0.16)
  752. #define        (kInnerNeutralLandChaos,        0.8)
  753. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  754. #define        (kInnerNeutralFlatChaos,        0.8)
  755. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  756.  
  757. //////////////////////////////////////////////////////////////////////
  758. // outer neutral definitions
  759. #define        (kNumOuterNeutrals,            Between(9, 9))
  760. #define        (kOuterNeutralPercentLand,        0.2)
  761. #define        (kOuterNeutralPercentFlat,        Between(0.85, 0.85))
  762. #define        (kOuterNeutralTreePercentage,          0.2)
  763. #define        (kOuterNeutralLandChaos,        0.8)
  764. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  765. #define        (kOuterNeutralFlatChaos,        0.8)
  766. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  767.  
  768. //////////////////////////////////////////////////////////////////////
  769. // resource definitions
  770. #define        (kMaxResourceElevation,            3)
  771. #define        (kResourceToEdgeDistance,        2)
  772. #define        (kResourceToWaterDistance,        4)
  773.  
  774. #define        (kAnimalPerPlayer,            0)
  775. #define        (kAnimalPerNeutral,            0)
  776.  
  777. #if OR(IsPaleoEpoch, IsStoneEpoch) 
  778.   #define  (kBerryPerPlayer,    2)
  779. #else
  780.   #define  (kBerryPerPlayer,    1)
  781. #endif 
  782.  
  783. #define        (kBerryPerNeutral,            0)
  784.  
  785. #define        (kFishPerPlayer,                0)
  786. #define        (kFishPerNeutral,                0)
  787.  
  788. #define        (kGoldPerPlayer,                2)
  789. #define        (kGoldPerNeutral,                6)
  790.  
  791. #define        (kOilPerPlayer,                0)
  792. #define        (kOilPerNeutral,                0)
  793.  
  794. #define        (kSteelPerPlayer,                2)
  795. #define        (kSteelPerNeutral,            6)
  796.  
  797. #define        (kStonePerPlayer,                1)
  798. #define        (kStonePerNeutral,            5)
  799.  
  800. #define        (kTreePerPlayer,                1)
  801. #define        (kTreePerNeutral,                0)
  802.  
  803.  
  804. //////////////////////////////////////////////////////////////////////
  805. // forest definitions
  806. #define        (kForestFreeRadius,                7.0)
  807. #define        (kForestsPerPlayer,                1)
  808. #define        (kForestChaosLevel,                .01)
  809. #define        (kMaxClumpsPerForest,                  2)
  810.  
  811. #elif Is9Players
  812. //////////////////////////////////////////////////////////////////////
  813. // 9 PLAYERS...
  814. //////////////////////////////////////////////////////////////////////
  815.  
  816. //////////////////////////////////////////////////////////////////////
  817. // terrain definitions
  818. #define        (kMaxIntElevation,            9)
  819. #define        (kElevationScale,                Between(1, 1))
  820. #define        (kHeightMapChaos,                Between(20, 40))
  821.  
  822. #define        (kMinimumStartPositionToMapEdge    5)
  823. #define        (kOuterPushFromMapCenter        20)
  824. #define        (kInnerPushFromMapCenter         0)    
  825.  
  826. #define        (kConvergentSampleSize,            5) 
  827. #define        (kConvergentThreshold,            1000)    
  828.                                             
  829. //////////////////////////////////////////////////////////////////////
  830. // player definitions
  831. #define        (kMaxAngleBetweenTeamMembers,        45.0)
  832. #define        (kPlayerInnerRadius,            0.6)
  833. #define        (kPlayerOuterRadius,            0.95)
  834. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  835. #define        (kPlayerPercentFlat,            Between(.9, .9))
  836. #define        (kPlayerLandChaos,            0.8)
  837. #define        (kPlayerLandClumps,            Between(1, 1))
  838. #define        (kPlayerFlatChaos,            0.8)
  839. #define        (kPlayerFlatClumps,            Between(1, 1))
  840. #define        (kPlayerTreePercentage,            0.06)
  841.  
  842. //////////////////////////////////////////////////////////////////////
  843. // inner neutral definitions
  844. #define        (kNeutralInnerRadius,            0.3)
  845. #define        (kNeutralOuterRadius,            0.4)
  846. #define        (kNeutralOptimalFactor,            0.7)
  847. #define        (kNumInnerNeutrals,                 Between(4, 4))
  848. #define        (kInnerNeutralPercentLand,        0.19)
  849. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  850. #define        (kInnerNeutralTreePercentage,          0.1)
  851. #define        (kInnerNeutralLandChaos,        0.8)
  852. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  853. #define        (kInnerNeutralFlatChaos,        0.8)
  854. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  855.  
  856. //////////////////////////////////////////////////////////////////////
  857. // outer neutral definitions
  858. #define        (kNumOuterNeutrals,            Between(9, 9))
  859. #define        (kOuterNeutralPercentLand,        0.2)
  860. #define        (kOuterNeutralPercentFlat,        Between(0.85, 0.85))
  861. #define        (kOuterNeutralTreePercentage,          0.16)
  862. #define        (kOuterNeutralLandChaos,        0.8)
  863. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  864. #define        (kOuterNeutralFlatChaos,        0.8)
  865. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  866.  
  867. //////////////////////////////////////////////////////////////////////
  868. // resource definitions
  869. #define        (kMaxResourceElevation,            3)
  870. #define        (kResourceToEdgeDistance,        2)
  871. #define        (kResourceToWaterDistance,        4)
  872.  
  873. #define        (kAnimalPerPlayer,            0)
  874. #define        (kAnimalPerNeutral,            0)
  875.  
  876. #if OR(IsPaleoEpoch, IsStoneEpoch) 
  877.   #define  (kBerryPerPlayer,    2)
  878. #else
  879.   #define  (kBerryPerPlayer,    1)
  880. #endif 
  881.  
  882. #define        (kBerryPerNeutral,            0)
  883.  
  884. #define        (kFishPerPlayer,                0)
  885. #define        (kFishPerNeutral,                0)
  886.  
  887. #define        (kGoldPerPlayer,                2)
  888. #define        (kGoldPerNeutral,                2)
  889.  
  890. #define        (kOilPerPlayer,                0)
  891. #define        (kOilPerNeutral,                0)
  892.  
  893. #define        (kSteelPerPlayer,                2)
  894. #define        (kSteelPerNeutral,            2)
  895.  
  896. #define        (kStonePerPlayer,                1)
  897. #define        (kStonePerNeutral,            5)
  898.  
  899. #define        (kTreePerPlayer,                1)
  900. #define        (kTreePerNeutral,                0)
  901.  
  902.  
  903. //////////////////////////////////////////////////////////////////////
  904. // forest definitions
  905. #define        (kForestFreeRadius,                7.0)
  906. #define        (kForestsPerPlayer,                1)
  907. #define        (kForestChaosLevel,                1)
  908. #define        (kMaxClumpsPerForest,                  1)
  909.  
  910.  
  911. #elif Is10Players
  912. //////////////////////////////////////////////////////////////////////
  913. // 10 PLAYERS...
  914. //////////////////////////////////////////////////////////////////////
  915.  
  916. //////////////////////////////////////////////////////////////////////
  917. // terrain definitions
  918. #define        (kMaxIntElevation,            9)
  919. #define        (kElevationScale,                Between(1, 1))
  920. #define        (kHeightMapChaos,                Between(20, 40))
  921.  
  922. #define        (kMinimumStartPositionToMapEdge    5)
  923. #define        (kOuterPushFromMapCenter        20)
  924. #define        (kInnerPushFromMapCenter         0)    
  925.  
  926. #define        (kConvergentSampleSize,            5) 
  927. #define        (kConvergentThreshold,            1000)    
  928.                                             
  929. //////////////////////////////////////////////////////////////////////
  930. // player definitions
  931. #define        (kMaxAngleBetweenTeamMembers,        45.0)
  932. #define        (kPlayerInnerRadius,            0.6)
  933. #define        (kPlayerOuterRadius,            0.95)
  934. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  935. #define        (kPlayerPercentFlat,            Between(.9, .9))
  936. #define        (kPlayerLandChaos,            0.8)
  937. #define        (kPlayerLandClumps,            Between(1, 1))
  938. #define        (kPlayerFlatChaos,            0.8)
  939. #define        (kPlayerFlatClumps,            Between(1, 1))
  940. #define        (kPlayerTreePercentage,            0.06)
  941.  
  942. //////////////////////////////////////////////////////////////////////
  943. // inner neutral definitions
  944. #define        (kNeutralInnerRadius,            0.3)
  945. #define        (kNeutralOuterRadius,            0.4)
  946. #define        (kNeutralOptimalFactor,            0.7)
  947. #define        (kNumInnerNeutrals,                 Between(4, 4))
  948. #define        (kInnerNeutralPercentLand,        0.19)
  949. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  950. #define        (kInnerNeutralTreePercentage,          0.1)
  951. #define        (kInnerNeutralLandChaos,        0.8)
  952. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  953. #define        (kInnerNeutralFlatChaos,        0.8)
  954. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  955.  
  956. //////////////////////////////////////////////////////////////////////
  957. // outer neutral definitions
  958. #define        (kNumOuterNeutrals,            Between(9, 9))
  959. #define        (kOuterNeutralPercentLand,        0.2)
  960. #define        (kOuterNeutralPercentFlat,        Between(0.85, 0.85))
  961. #define        (kOuterNeutralTreePercentage,          0.16)
  962. #define        (kOuterNeutralLandChaos,        0.8)
  963. #define        (kOuterNeutralLandClumps,        Between(1, 1))
  964. #define        (kOuterNeutralFlatChaos,        0.8)
  965. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  966.  
  967. //////////////////////////////////////////////////////////////////////
  968. // resource definitions
  969. #define        (kMaxResourceElevation,            3)
  970. #define        (kResourceToEdgeDistance,        2)
  971. #define        (kResourceToWaterDistance,        4)
  972.  
  973. #define        (kAnimalPerPlayer,            0)
  974. #define        (kAnimalPerNeutral,            0)
  975.  
  976. #if OR(IsPaleoEpoch, IsStoneEpoch) 
  977.   #define  (kBerryPerPlayer,    2)
  978. #else
  979.   #define  (kBerryPerPlayer,    1)
  980. #endif 
  981.  
  982. #define        (kBerryPerNeutral,            0)
  983.  
  984. #define        (kFishPerPlayer,                0)
  985. #define        (kFishPerNeutral,                0)
  986.  
  987. #define        (kGoldPerPlayer,                2)
  988. #define        (kGoldPerNeutral,                0)
  989.  
  990. #define        (kOilPerPlayer,                0)
  991. #define        (kOilPerNeutral,                0)
  992.  
  993. #define        (kSteelPerPlayer,                2)
  994. #define        (kSteelPerNeutral,            0)
  995.  
  996. #define        (kStonePerPlayer,                1)
  997. #define        (kStonePerNeutral,            5)
  998.  
  999. #define        (kTreePerPlayer,                1)
  1000. #define        (kTreePerNeutral,                0)
  1001.  
  1002.  
  1003. //////////////////////////////////////////////////////////////////////
  1004. // forest definitions
  1005. #define        (kForestFreeRadius,                7.0)
  1006. #define        (kForestsPerPlayer,                1)
  1007. #define        (kForestChaosLevel,                1)
  1008. #define        (kMaxClumpsPerForest,                  1)
  1009.  
  1010.  
  1011.  
  1012. #elif Is11Players
  1013. //////////////////////////////////////////////////////////////////////
  1014. // 11 PLAYERS...
  1015. //////////////////////////////////////////////////////////////////////
  1016.  
  1017. //////////////////////////////////////////////////////////////////////
  1018. // terrain definitions
  1019. #define        (kMaxIntElevation,            15)
  1020. #define        (kElevationScale,                Between(1, 1))
  1021. #define        (kHeightMapChaos,                Between(20, 60))
  1022.  
  1023. #define        (kMinimumStartPositionToMapEdge    2)
  1024. #define        (kOuterPushFromMapCenter        20)
  1025. #define        (kInnerPushFromMapCenter         0)    
  1026.                                             
  1027. //////////////////////////////////////////////////////////////////////
  1028. // player definitions
  1029. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  1030. #define        (kPlayerInnerRadius,            0.6)
  1031. #define        (kPlayerOuterRadius,            0.95)
  1032. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1033. #define        (kPlayerPercentFlat,            Between(.9, .9))
  1034. #define        (kPlayerLandChaos,            0.8)
  1035. #define        (kPlayerLandClumps,            Between(2, 2))
  1036. #define        (kPlayerFlatChaos,            0.8)
  1037. #define        (kPlayerFlatClumps,            Between(1, 2))
  1038. #define        (kPlayerTreePercentage,            0.08)
  1039.  
  1040. //////////////////////////////////////////////////////////////////////
  1041. // inner neutral definitions
  1042. #define        (kNeutralInnerRadius,            0.3)
  1043. #define        (kNeutralOuterRadius,            0.4)
  1044. #define        (kNeutralOptimalFactor,            0.7)
  1045. #define        (kNumInnerNeutrals,                 Between(10, 10))
  1046. #define        (kInnerNeutralPercentLand,        0.19)
  1047. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  1048. #define        (kInnerNeutralTreePercentage,          0.15)
  1049. #define        (kInnerNeutralLandChaos,        0.8)
  1050. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1051. #define        (kInnerNeutralFlatChaos,        0.8)
  1052. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1053.  
  1054. //////////////////////////////////////////////////////////////////////
  1055. // outer neutral definitions
  1056. #define        (kNumOuterNeutrals,            Between(10, 10))
  1057. #define        (kOuterNeutralPercentLand,        0.2)
  1058. #define        (kOuterNeutralPercentFlat,        Between(0.85, 0.85))
  1059. #define        (kOuterNeutralTreePercentage,          0.25)
  1060. #define        (kOuterNeutralLandChaos,        0.8)
  1061. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1062. #define        (kOuterNeutralFlatChaos,        0.8)
  1063. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1064.  
  1065. //////////////////////////////////////////////////////////////////////
  1066. // resource definitions
  1067. #define        (kMaxResourceElevation,            4)
  1068. #define        (kResourceToEdgeDistance,        2)
  1069. #define        (kResourceToWaterDistance,        4)
  1070.  
  1071. #define        (kAnimalPerPlayer,            0)
  1072. #define        (kAnimalPerNeutral,            0)
  1073.  
  1074. #define        (kBerryPerPlayer,                1)
  1075. #define        (kBerryPerNeutral,            0)
  1076.  
  1077. #define        (kFishPerPlayer,                0)
  1078. #define        (kFishPerNeutral,                0)
  1079.  
  1080. #define        (kGoldPerPlayer,                2)
  1081. #define        (kGoldPerNeutral,                2)
  1082.  
  1083. #define        (kOilPerPlayer,                0)
  1084. #define        (kOilPerNeutral,                0)
  1085.  
  1086. #define        (kSteelPerPlayer,                2)
  1087. #define        (kSteelPerNeutral,            2)
  1088.  
  1089. #define        (kStonePerPlayer,                1)
  1090. #define        (kStonePerNeutral,            5)
  1091.  
  1092. #define        (kTreePerPlayer,                1)
  1093. #define        (kTreePerNeutral,                0)
  1094.  
  1095.  
  1096. //////////////////////////////////////////////////////////////////////
  1097. // forest definitions
  1098. #define        (kForestFreeRadius,                7.0)
  1099. #define        (kForestsPerPlayer,                1 )
  1100. #define        (kForestChaosLevel,                1)
  1101. #define        (kMaxClumpsPerForest,                  2)
  1102.  
  1103.  
  1104. #elif Is12Players
  1105. //////////////////////////////////////////////////////////////////////
  1106. // 12 PLAYERS...
  1107. //////////////////////////////////////////////////////////////////////
  1108.  
  1109. //////////////////////////////////////////////////////////////////////
  1110. // terrain definitions
  1111. #define        (kMaxIntElevation,            15)
  1112. #define        (kElevationScale,                Between(1, 1))
  1113. #define        (kHeightMapChaos,                Between(20, 60))
  1114.  
  1115. #define        (kMinimumStartPositionToMapEdge    2)
  1116. #define        (kOuterPushFromMapCenter        20)
  1117. #define        (kInnerPushFromMapCenter         0)    
  1118.                                             
  1119. //////////////////////////////////////////////////////////////////////
  1120. // player definitions
  1121. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  1122. #define        (kPlayerInnerRadius,            0.6)
  1123. #define        (kPlayerOuterRadius,            0.95)
  1124. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1125. #define        (kPlayerPercentFlat,            Between(.9, .9))
  1126. #define        (kPlayerLandChaos,            0.8)
  1127. #define        (kPlayerLandClumps,            Between(2, 2))
  1128. #define        (kPlayerFlatChaos,            0.8)
  1129. #define        (kPlayerFlatClumps,            Between(1, 2))
  1130. #define        (kPlayerTreePercentage,            0.08)
  1131.  
  1132. //////////////////////////////////////////////////////////////////////
  1133. // inner neutral definitions
  1134. #define        (kNeutralInnerRadius,            0.3)
  1135. #define        (kNeutralOuterRadius,            0.4)
  1136. #define        (kNeutralOptimalFactor,            0.7)
  1137. #define        (kNumInnerNeutrals,                 Between(10, 10))
  1138. #define        (kInnerNeutralPercentLand,        0.19)
  1139. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  1140. #define        (kInnerNeutralTreePercentage,          0.15)
  1141. #define        (kInnerNeutralLandChaos,        0.8)
  1142. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1143. #define        (kInnerNeutralFlatChaos,        0.8)
  1144. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1145.  
  1146. //////////////////////////////////////////////////////////////////////
  1147. // outer neutral definitions
  1148. #define        (kNumOuterNeutrals,            Between(10, 10))
  1149. #define        (kOuterNeutralPercentLand,        0.2)
  1150. #define        (kOuterNeutralPercentFlat,        Between(0.85, 0.85))
  1151. #define        (kOuterNeutralTreePercentage,          0.25)
  1152. #define        (kOuterNeutralLandChaos,        0.8)
  1153. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1154. #define        (kOuterNeutralFlatChaos,        0.8)
  1155. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1156.  
  1157. //////////////////////////////////////////////////////////////////////
  1158. // resource definitions
  1159. #define        (kMaxResourceElevation,            4)
  1160. #define        (kResourceToEdgeDistance,        2)
  1161. #define        (kResourceToWaterDistance,        4)
  1162.  
  1163. #define        (kAnimalPerPlayer,            0)
  1164. #define        (kAnimalPerNeutral,            0)
  1165.  
  1166. #define        (kBerryPerPlayer,                1)
  1167. #define        (kBerryPerNeutral,            0)
  1168.  
  1169. #define        (kFishPerPlayer,                0)
  1170. #define        (kFishPerNeutral,                0)
  1171.  
  1172. #define        (kGoldPerPlayer,                2)
  1173. #define        (kGoldPerNeutral,                2)
  1174.  
  1175. #define        (kOilPerPlayer,                0)
  1176. #define        (kOilPerNeutral,                0)
  1177.  
  1178. #define        (kSteelPerPlayer,                2)
  1179. #define        (kSteelPerNeutral,            2)
  1180.  
  1181. #define        (kStonePerPlayer,                1)
  1182. #define        (kStonePerNeutral,            5)
  1183.  
  1184. #define        (kTreePerPlayer,                0)
  1185. #define        (kTreePerNeutral,                0)
  1186.  
  1187.  
  1188. //////////////////////////////////////////////////////////////////////
  1189. // forest definitions
  1190. #define        (kForestFreeRadius,                7.0)
  1191. #define        (kForestsPerPlayer,                1 )
  1192. #define        (kForestChaosLevel,                1)
  1193. #define        (kMaxClumpsPerForest,                  2)
  1194.  
  1195. #elif Is13Players
  1196. //////////////////////////////////////////////////////////////////////
  1197. // 13 PLAYERS...
  1198. //////////////////////////////////////////////////////////////////////
  1199.  
  1200. //////////////////////////////////////////////////////////////////////
  1201. // terrain definitions
  1202. #define        (kMaxIntElevation,            15)
  1203. #define        (kElevationScale,                Between(1, 1))
  1204. #define        (kHeightMapChaos,                Between(20, 60))
  1205.  
  1206. #define        (kMinimumStartPositionToMapEdge    2)
  1207. #define        (kOuterPushFromMapCenter        20)
  1208. #define        (kInnerPushFromMapCenter         0)    
  1209.                                             
  1210. //////////////////////////////////////////////////////////////////////
  1211. // player definitions
  1212. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  1213. #define        (kPlayerInnerRadius,            0.6)
  1214. #define        (kPlayerOuterRadius,            0.95)
  1215. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1216. #define        (kPlayerPercentFlat,            Between(.9, .9))
  1217. #define        (kPlayerLandChaos,            0.8)
  1218. #define        (kPlayerLandClumps,            Between(2, 2))
  1219. #define        (kPlayerFlatChaos,            0.8)
  1220. #define        (kPlayerFlatClumps,            Between(1, 2))
  1221. #define        (kPlayerTreePercentage,            0.08)
  1222.  
  1223. //////////////////////////////////////////////////////////////////////
  1224. // inner neutral definitions
  1225. #define        (kNeutralInnerRadius,            0.3)
  1226. #define        (kNeutralOuterRadius,            0.4)
  1227. #define        (kNeutralOptimalFactor,            0.7)
  1228. #define        (kNumInnerNeutrals,                 Between(10, 10))
  1229. #define        (kInnerNeutralPercentLand,        0.19)
  1230. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  1231. #define        (kInnerNeutralTreePercentage,          0.15)
  1232. #define        (kInnerNeutralLandChaos,        0.8)
  1233. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1234. #define        (kInnerNeutralFlatChaos,        0.8)
  1235. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1236.  
  1237. //////////////////////////////////////////////////////////////////////
  1238. // outer neutral definitions
  1239. #define        (kNumOuterNeutrals,            Between(10, 10))
  1240. #define        (kOuterNeutralPercentLand,        0.2)
  1241. #define        (kOuterNeutralPercentFlat,        Between(0.85, 0.85))
  1242. #define        (kOuterNeutralTreePercentage,          0.25)
  1243. #define        (kOuterNeutralLandChaos,        0.8)
  1244. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1245. #define        (kOuterNeutralFlatChaos,        0.8)
  1246. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1247.  
  1248. //////////////////////////////////////////////////////////////////////
  1249. // resource definitions
  1250. #define        (kMaxResourceElevation,            4)
  1251. #define        (kResourceToEdgeDistance,        2)
  1252. #define        (kResourceToWaterDistance,        4)
  1253.  
  1254. #define        (kAnimalPerPlayer,            0)
  1255. #define        (kAnimalPerNeutral,            0)
  1256.  
  1257. #define        (kBerryPerPlayer,                1)
  1258. #define        (kBerryPerNeutral,            0)
  1259.  
  1260. #define        (kFishPerPlayer,                0)
  1261. #define        (kFishPerNeutral,                0)
  1262.  
  1263. #define        (kGoldPerPlayer,                2)
  1264. #define        (kGoldPerNeutral,                2)
  1265.  
  1266. #define        (kOilPerPlayer,                0)
  1267. #define        (kOilPerNeutral,                0)
  1268.  
  1269. #define        (kSteelPerPlayer,                2)
  1270. #define        (kSteelPerNeutral,            2)
  1271.  
  1272. #define        (kStonePerPlayer,                1)
  1273. #define        (kStonePerNeutral,            5)
  1274.  
  1275. #define        (kTreePerPlayer,                0)
  1276. #define        (kTreePerNeutral,                0)
  1277.  
  1278.  
  1279. //////////////////////////////////////////////////////////////////////
  1280. // forest definitions
  1281. #define        (kForestFreeRadius,                7.0)
  1282. #define        (kForestsPerPlayer,                1 )
  1283. #define        (kForestChaosLevel,                1)
  1284. #define        (kMaxClumpsPerForest,                  2)
  1285.  
  1286.  
  1287. #elif Is14Players
  1288. //////////////////////////////////////////////////////////////////////
  1289. // 14 PLAYERS...
  1290. //////////////////////////////////////////////////////////////////////
  1291.  
  1292. //////////////////////////////////////////////////////////////////////
  1293. // terrain definitions
  1294. #define        (kMaxIntElevation,            15)
  1295. #define        (kElevationScale,                Between(1, 1))
  1296. #define        (kHeightMapChaos,                Between(20, 60))
  1297.  
  1298. #define        (kMinimumStartPositionToMapEdge    2)
  1299. #define        (kOuterPushFromMapCenter        20)
  1300. #define        (kInnerPushFromMapCenter         0)    
  1301.                                             
  1302. //////////////////////////////////////////////////////////////////////
  1303. // player definitions
  1304. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  1305. #define        (kPlayerInnerRadius,            0.6)
  1306. #define        (kPlayerOuterRadius,            0.95)
  1307. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1308. #define        (kPlayerPercentFlat,            Between(.9, .9))
  1309. #define        (kPlayerLandChaos,            0.8)
  1310. #define        (kPlayerLandClumps,            Between(2, 2))
  1311. #define        (kPlayerFlatChaos,            0.8)
  1312. #define        (kPlayerFlatClumps,            Between(1, 2))
  1313. #define        (kPlayerTreePercentage,            0.08)
  1314.  
  1315. //////////////////////////////////////////////////////////////////////
  1316. // inner neutral definitions
  1317. #define        (kNeutralInnerRadius,            0.3)
  1318. #define        (kNeutralOuterRadius,            0.4)
  1319. #define        (kNeutralOptimalFactor,            0.7)
  1320. #define        (kNumInnerNeutrals,                 Between(10, 10))
  1321. #define        (kInnerNeutralPercentLand,        0.19)
  1322. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  1323. #define        (kInnerNeutralTreePercentage,          0.15)
  1324. #define        (kInnerNeutralLandChaos,        0.8)
  1325. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1326. #define        (kInnerNeutralFlatChaos,        0.8)
  1327. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1328.  
  1329. //////////////////////////////////////////////////////////////////////
  1330. // outer neutral definitions
  1331. #define        (kNumOuterNeutrals,            Between(10, 10))
  1332. #define        (kOuterNeutralPercentLand,        0.2)
  1333. #define        (kOuterNeutralPercentFlat,        Between(0.85, 0.85))
  1334. #define        (kOuterNeutralTreePercentage,          0.25)
  1335. #define        (kOuterNeutralLandChaos,        0.8)
  1336. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1337. #define        (kOuterNeutralFlatChaos,        0.8)
  1338. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1339.  
  1340. //////////////////////////////////////////////////////////////////////
  1341. // resource definitions
  1342. #define        (kMaxResourceElevation,            4)
  1343. #define        (kResourceToEdgeDistance,        2)
  1344. #define        (kResourceToWaterDistance,        4)
  1345.  
  1346. #define        (kAnimalPerPlayer,            0)
  1347. #define        (kAnimalPerNeutral,            0)
  1348.  
  1349. #define        (kBerryPerPlayer,                1)
  1350. #define        (kBerryPerNeutral,            0)
  1351.  
  1352. #define        (kFishPerPlayer,                0)
  1353. #define        (kFishPerNeutral,                0)
  1354.  
  1355. #define        (kGoldPerPlayer,                2)
  1356. #define        (kGoldPerNeutral,                2)
  1357.  
  1358. #define        (kOilPerPlayer,                0)
  1359. #define        (kOilPerNeutral,                0)
  1360.  
  1361. #define        (kSteelPerPlayer,                2)
  1362. #define        (kSteelPerNeutral,            2)
  1363.  
  1364. #define        (kStonePerPlayer,                1)
  1365. #define        (kStonePerNeutral,            5)
  1366.  
  1367. #define        (kTreePerPlayer,                0)
  1368. #define        (kTreePerNeutral,                0)
  1369.  
  1370.  
  1371. //////////////////////////////////////////////////////////////////////
  1372. // forest definitions
  1373. #define        (kForestFreeRadius,                7.0)
  1374. #define        (kForestsPerPlayer,                1 )
  1375. #define        (kForestChaosLevel,                1)
  1376. #define        (kMaxClumpsPerForest,                  2)
  1377.  
  1378.  
  1379. #elif Is15Players
  1380. //////////////////////////////////////////////////////////////////////
  1381. // 15 PLAYERS...
  1382. //////////////////////////////////////////////////////////////////////
  1383.  
  1384. //////////////////////////////////////////////////////////////////////
  1385. // terrain definitions
  1386. #define        (kMaxIntElevation,            15)
  1387. #define        (kElevationScale,                Between(1, 1))
  1388. #define        (kHeightMapChaos,                Between(20, 60))
  1389.  
  1390. #define        (kMinimumStartPositionToMapEdge    2)
  1391. #define        (kOuterPushFromMapCenter        20)
  1392. #define        (kInnerPushFromMapCenter         0)    
  1393.                                             
  1394. //////////////////////////////////////////////////////////////////////
  1395. // player definitions
  1396. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  1397. #define        (kPlayerInnerRadius,            0.6)
  1398. #define        (kPlayerOuterRadius,            0.95)
  1399. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1400. #define        (kPlayerPercentFlat,            Between(.9, .9))
  1401. #define        (kPlayerLandChaos,            0.8)
  1402. #define        (kPlayerLandClumps,            Between(2, 2))
  1403. #define        (kPlayerFlatChaos,            0.8)
  1404. #define        (kPlayerFlatClumps,            Between(1, 2))
  1405. #define        (kPlayerTreePercentage,            0.08)
  1406.  
  1407. //////////////////////////////////////////////////////////////////////
  1408. // inner neutral definitions
  1409. #define        (kNeutralInnerRadius,            0.3)
  1410. #define        (kNeutralOuterRadius,            0.4)
  1411. #define        (kNeutralOptimalFactor,            0.7)
  1412. #define        (kNumInnerNeutrals,                 Between(10, 10))
  1413. #define        (kInnerNeutralPercentLand,        0.19)
  1414. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  1415. #define        (kInnerNeutralTreePercentage,          0.15)
  1416. #define        (kInnerNeutralLandChaos,        0.8)
  1417. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1418. #define        (kInnerNeutralFlatChaos,        0.8)
  1419. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1420.  
  1421. //////////////////////////////////////////////////////////////////////
  1422. // outer neutral definitions
  1423. #define        (kNumOuterNeutrals,            Between(10, 10))
  1424. #define        (kOuterNeutralPercentLand,        0.2)
  1425. #define        (kOuterNeutralPercentFlat,        Between(0.85, 0.85))
  1426. #define        (kOuterNeutralTreePercentage,          0.25)
  1427. #define        (kOuterNeutralLandChaos,        0.8)
  1428. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1429. #define        (kOuterNeutralFlatChaos,        0.8)
  1430. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1431.  
  1432. //////////////////////////////////////////////////////////////////////
  1433. // resource definitions
  1434. #define        (kMaxResourceElevation,            4)
  1435. #define        (kResourceToEdgeDistance,        2)
  1436. #define        (kResourceToWaterDistance,        4)
  1437.  
  1438. #define        (kAnimalPerPlayer,            0)
  1439. #define        (kAnimalPerNeutral,            0)
  1440.  
  1441. #define        (kBerryPerPlayer,                1)
  1442. #define        (kBerryPerNeutral,            0)
  1443.  
  1444. #define        (kFishPerPlayer,                0)
  1445. #define        (kFishPerNeutral,                0)
  1446.  
  1447. #define        (kGoldPerPlayer,                2)
  1448. #define        (kGoldPerNeutral,                2)
  1449.  
  1450. #define        (kOilPerPlayer,                0)
  1451. #define        (kOilPerNeutral,                0)
  1452.  
  1453. #define        (kSteelPerPlayer,                2)
  1454. #define        (kSteelPerNeutral,            2)
  1455.  
  1456. #define        (kStonePerPlayer,                1)
  1457. #define        (kStonePerNeutral,            5)
  1458.  
  1459. #define        (kTreePerPlayer,                0)
  1460. #define        (kTreePerNeutral,                0)
  1461.  
  1462.  
  1463. //////////////////////////////////////////////////////////////////////
  1464. // forest definitions
  1465. #define        (kForestFreeRadius,                7.0)
  1466. #define        (kForestsPerPlayer,                1 )
  1467. #define        (kForestChaosLevel,                1)
  1468. #define        (kMaxClumpsPerForest,                  2)
  1469.  
  1470. #elif Is16Players
  1471. //////////////////////////////////////////////////////////////////////
  1472. // 16 PLAYERS...
  1473. //////////////////////////////////////////////////////////////////////
  1474.  
  1475. //////////////////////////////////////////////////////////////////////
  1476. // terrain definitions
  1477. #define        (kMaxIntElevation,            15)
  1478. #define        (kElevationScale,                Between(1, 1))
  1479. #define        (kHeightMapChaos,                Between(20, 60))
  1480.  
  1481. #define        (kMinimumStartPositionToMapEdge    2)
  1482. #define        (kOuterPushFromMapCenter        20)
  1483. #define        (kInnerPushFromMapCenter         0)    
  1484.                                             
  1485. //////////////////////////////////////////////////////////////////////
  1486. // player definitions
  1487. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  1488. #define        (kPlayerInnerRadius,            0.6)
  1489. #define        (kPlayerOuterRadius,            0.95)
  1490. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1491. #define        (kPlayerPercentFlat,            Between(.9, .9))
  1492. #define        (kPlayerLandChaos,            0.8)
  1493. #define        (kPlayerLandClumps,            Between(2, 2))
  1494. #define        (kPlayerFlatChaos,            0.8)
  1495. #define        (kPlayerFlatClumps,            Between(1, 2))
  1496. #define        (kPlayerTreePercentage,            0.08)
  1497.  
  1498. //////////////////////////////////////////////////////////////////////
  1499. // inner neutral definitions
  1500. #define        (kNeutralInnerRadius,            0.3)
  1501. #define        (kNeutralOuterRadius,            0.4)
  1502. #define        (kNeutralOptimalFactor,            0.7)
  1503. #define        (kNumInnerNeutrals,                 Between(10, 10))
  1504. #define        (kInnerNeutralPercentLand,        0.19)
  1505. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.9))
  1506. #define        (kInnerNeutralTreePercentage,          0.15)
  1507. #define        (kInnerNeutralLandChaos,        0.8)
  1508. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1509. #define        (kInnerNeutralFlatChaos,        0.8)
  1510. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1511.  
  1512. //////////////////////////////////////////////////////////////////////
  1513. // outer neutral definitions
  1514. #define        (kNumOuterNeutrals,            Between(10, 10))
  1515. #define        (kOuterNeutralPercentLand,        0.2)
  1516. #define        (kOuterNeutralPercentFlat,        Between(0.85, 0.85))
  1517. #define        (kOuterNeutralTreePercentage,          0.25)
  1518. #define        (kOuterNeutralLandChaos,        0.8)
  1519. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1520. #define        (kOuterNeutralFlatChaos,        0.8)
  1521. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1522.  
  1523. //////////////////////////////////////////////////////////////////////
  1524. // resource definitions
  1525. #define        (kMaxResourceElevation,            4)
  1526. #define        (kResourceToEdgeDistance,        2)
  1527. #define        (kResourceToWaterDistance,        4)
  1528.  
  1529. #define        (kAnimalPerPlayer,            0)
  1530. #define        (kAnimalPerNeutral,            0)
  1531.  
  1532. #define        (kBerryPerPlayer,                1)
  1533. #define        (kBerryPerNeutral,            0)
  1534.  
  1535. #define        (kFishPerPlayer,                0)
  1536. #define        (kFishPerNeutral,                0)
  1537.  
  1538. #define        (kGoldPerPlayer,                2)
  1539. #define        (kGoldPerNeutral,                2)
  1540.  
  1541. #define        (kOilPerPlayer,                0)
  1542. #define        (kOilPerNeutral,                0)
  1543.  
  1544. #define        (kSteelPerPlayer,                2)
  1545. #define        (kSteelPerNeutral,            2)
  1546.  
  1547. #define        (kStonePerPlayer,                1)
  1548. #define        (kStonePerNeutral,            5)
  1549.  
  1550. #define        (kTreePerPlayer,                0)
  1551. #define        (kTreePerNeutral,                0)
  1552.  
  1553.  
  1554. //////////////////////////////////////////////////////////////////////
  1555. // forest definitions
  1556. #define        (kForestFreeRadius,                7.0)
  1557. #define        (kForestsPerPlayer,                1 )
  1558. #define        (kForestChaosLevel,                1)
  1559. #define        (kMaxClumpsPerForest,                  2)
  1560.  
  1561.  
  1562. //////////////////////////////////////////////////////////////////////
  1563. // End of if...elif... command
  1564. #endif
  1565.  
  1566. #endif        // NOTDEFINED(HIGHLANDS_MEDIUM_RMV)
  1567.